General :
Support for Unity 2022,
Warning : if you were already using a previous package , upgrading to Predict Unity 1.7 and Unity 2022 requires an additional step :
1) In your project Unity 2021, first import the upgrade helper package, you can find it next to the main predict-unity package : uvr-package-updater-1.7.unitypackage,
2) Call the menu "Predict Suite/Package Update/Prepare for upgrade to 1.7". A dialog window will appear and require to delete some files and folders : accept,
3) Upgrade Unity to Unity 2022,
4) Import the new Predict Unity 1.7 package as usual.
Warning : the multi GPU rendering functionalities are now available in a separate package from the main Predict Unity package. You need to :
1) Install the main Predict Unity 1.7 package,
2) Install the Predict Cluster add-on package, you can find it next to the main predict-unity package : uvr-predict-cluster-1.7.XXX.unitypackage,
Engine :
Optimizations in Batch Renderer export functionalities,
Added support for camera distortion settings,
Added support to define a camera intrinsic settings using a Predict Cam calibration file,
New bias level available in performance settings,
Added preset Color System settings on Cameras and additional custom definitions : this enables you to use HDR screens,
Warning : if you used a previous Predict Unity package and defined a particular Color System in your scenes, you need to enable the Expert mode and switch the Color System type to Custom to restore your previous settings when upgrading the package to 1.7,
New photographic tone mapper based on actual camera settings,
Support for PSF definition on the Optical System settings,
Support for Blooming and Flat Field definition on the Sensor settings,
New post pipeline option to limit fireflies generation in the scene,
Loading scenes is now faster than before,
From patch 1.7.57 on :
New variants are available to create setups from layers or tags,
Variants can now be identified as Light Group to be treated properly in the Batch Renderer,
In the Batch Renderer, frames can now be rendered with different completion criteria for each frame,
In the Batch Renderer, it is now possible to create basic Image Compositing from the output frames, taking the Light Groups in consideration properly. If this option is selected, the option to compile a video from the frames also compiles a video from the composited frames.
The tools to do image compositing and video compilation are now available in independent windows outside of the Batch Renderer.
Matter :
Volume scattering and definition of mediums on Dielectric materials,
Textures can now have a custom Color System when the expert mode is enabled,
Warning : the behaviour may be different from what you had before, if you notice a change in the texture appearance, check this new section.